Of course its by BlackRose lol. This is collection of ideas i had over the past year that i cant post individually. As a dedicated hh player/forums poster, these really bother me. If you dont want to see a child complain and write stupid ideas for 5 minutes, then click off immediately. Highly unorganized. Just a warning.
Hardscope needs an option to reload standing up to fully utilize Hardscope and make him a viable dps choice over other contenders. This may or may not make him overpowered, but I think its fair since he takes more damage from being out.
Keel has to have a rework on Ablative Armour. Just an example but it should be similar to this to make her a better choice over nightingale and flatline, because lets be honest, it sucks as it is. Whenever above 50%, each charge of Scavenge provides Heavy armour and gain 5% damage resistance. It makes sense because when you are thinking about it, they are literally WEARING and healing from the cover they broke.
Ryker is too average, so the best way to fix it is to slightly specialize him. Split up his missile barrage into 3 states of charge. If 100% full and you press the button once, it uses up 33% and fires one missile, allowing to focus fire if he needs it. Holding the skill button fires all three to retain its original function. Reduce the time it takes to fire them, it has too much starting and end lag. Concussive Missiles stun disoriented targets to make him more useful in other ways than damage and increase the amount of heros he pairs well with. Grenade launcher gets moderate damage over time so it doesn’t get completely outclassed, say its shrapnel or something.
Kaishi doesnt seem to work so well as a duelist since his opponent is often ignoring him. Initiate should distract the enemy hero hit by it so it pulls them out of the battle and forces them into a 1v1. Kinda like a taunt but on one enemy. I know its effectively useless on a human player so lets add a new mechanic while we are at it. He drags the camera onto him if the target is being controlled by a player, forcing them to either switch heros or stay and fight.
Halo’s gold skill, Stronger Together, is almost useless. Honestly I see no reason to even add it in. Making it heal more is too boring, so lets fix that. Whenever an allied hero drops below 50%, all heros also gain 5% crit chance as well as the original effects for 10 seconds.
Ifrits Bronze skill Heal Wave is hardly useful compared to other healers, taking moss’s charge time for base nightingale levels of healing. I think an opposite version of Halos Discharge would really sum up what im about to say easily. Weaken how much it initially heals by a bit, but make it more accessible to multiple heros. Has a 80% chance to bounce but it drops by 10% each time it does, and prioritizes lower health heros. Bounces up to 3times.
Becks frag grenade is useless. Nothing more to be said. Have her switch out her pistols for her smgs, which raises damage and crit chance by 5%. Should work similarly to Hardscopes weapon switch except lasts 2 reloads before switching back.
Matador is one of the communities joke characters and a running gag where hes useless in pvp. Change Lead the Charge so that whenever bullrush hits someone over 80% health, they get marked and all allies gain a damage boost. Rending Blades should give him a chance to inflict bleed, which heal blocks and does withering damage. Bull Rush also needs a change, like high crit rate.
I know its just a sound effect but Anvils shotgun noise is completely underwhelming. Id like to replace it with something similar to sentry’s.
Thank you for staying till the end! That was probably a pain to read. I know this would probably make the current meta worse if they were added in, but they are just suggestions that could lead to better ideas. You guys got any?