No offense, but isn’t that just the same as asking Coca-cola to release their formula so we can all improve it together?
I can understand why they don’t want to publicize their whole system, since it would make it easier to replicate.
But I agree that the skills having a fixed power is not the best way to do it, even more when the exact same skill can have different values (Operator’s plat and Oro’s plat are exactly the same, but Oro’s effect is stronger, yet both skill weight exactly the same for PvP).
The problems comes when valuing these skills. Should they give them a value based on the usefulness of the skill? Because that’s quite subjective, and two people may have totally different opinions of the value of a certain skill.
Should they be totally left out of the PvP matchmaking, making their power value just a number? That would make teams with lower skills be useless in PvP. I have 160 hearts per reset, but more than half have their skills at level 1. It’s not out of malice, to abuse the system. It’s just that I can’t afford them.
I think this is a hard problem to solve. They have tried a few changes, but I believe most of the times it just made it worse. But the fact that they are trying different things to fix this puzzle is good, in my opinion.
Going back to the hero power thing, while I agree that having every single hero with the same stats would be boring, maybe the differences between two heroes with the same gear, stars and level are too big.
A lv 70 10* plat Prophet has 15k power. A lv 70 10* plat Sentry has 11k power. If PvP punishes people for using unbalanced teams, that means I can’t use these two heroes together without fighting teams with more power than me, right?