War is a big endeavor in the game. It’s unique from other events in that it requires good communication, strategy, and commitment to using all BP each day. In effect, it is an entirely different game, and it makes sense that some players just aren’t into it. For this reason, Commanders or XOs (maybe officers?) should have more control of which alliance members will participate.
This could be easily accomplished by adding a toggle button next to each player in the war eligibility screen (before rosters are locked). Alliance leadership could then select which players they believe are ready. In addition:
- All non-participating members would be able to spectate only and would not receive war rewards.
- The combined total power of all participating players would be used to determine league and matchmaking, not the total power of the entire alliance.
I’ve lost count of how many times a new player has joined my alliance, then failed to follow our strategy (or any strategy), broken truces, or just didn’t participate. We’ve had high-power players who bumped us into the next bracket, only to not participate at all. As it stands, we kick at least one player every war for failing to follow basic instructions. This could change that…