Over the past couple weeks, I have seen numerous players mention the repetitiveness of this game, and how it has become very boring rand tiresome redoing the same tasks day after day. This made me look at the simple quests we are given daily, and took some time to think about how quickly I was able to complete them all. Then I looked at what these quests were having us do. Essentially, they are having us play a little of each game-mode.
I then began to look at other games, and saw how they chose to hand out quests, tasks, and challenges. I then began thinking about how these different examples could be used in Hero Hunters, and decided to create some concept art for what it could look like.
It’s a lot to look at, I know. Let me break it down for you.
First and foremost, I wanted to change up the simple and run down quests we have had since the dawn of the game.
Players would 20 challenges, that reset daily just like the Quests we have today. Each challenge is completely unique from the others, giving each day a fresh new goal to be met.
With there being a larger variety of challenges to be completed, that also means that certain quests will be worth a lot more than others. The easiest challenges would give 50xp, while the hardest would give 300xp. There would still be challenges to earn Mavin/Surge/Matador/Cinder fragments, but they may not be the same as they once were. More quests, more xp, more of a challenge, what’s not to love?
From winning Coop Raid with only 2 heroes, to playing a Solo Raid manually, the goal for the Challenge Board is to help give players a challenge, while also giving them something new, that should take them some time to complete daily.
On top of all this goodness, there would be Milestone Rewards. There are four milestones, being 5 challenges completed, 10 completed, 15 completed, and 20 completed. Each milestone gives a decent reward for the players efforts completing there challenges for the day. The first milestone, being 1,000 Gems, would alternate daily between PvP, Gauntlet, and Alliance Gems. The final milestone would change between various rewards, such as Bucks, Crate Tokens, Completed Plat/Ruby Cores, Skin Crate Tokens, and of course Elemental Fragments. The rewards can be a variety of things, but it is intended for them to be items that are most wanted by the players.
Just like Quests are now, the Challenge Board would rest daily, giving the player a fresh slate, allowing them to complete 20 new different challenges.
I think something similar to this could help the game’s overall look towards quests change. It could even help bring back some players who were just looking for something different to do. This game can be repetitive at times, so maybe something new and refreshing like this could help. I’d love to hear you’re opinions on this.
Thoughts? Ideas? Feedback? Would you like something like this to be implemented?