The new keel definitely has a lot more utility. Her plat skill is in the field much longer thanks to the higher health pools and field repairs has the chance to go off far more thanks to that (also currently for 6 seconds 55 k per active tick). I just feel the gold ability is now VERY dependent on maining or fielding many a barrier breaker and shooting barriers 24/7.
Perhaps seeing is believing. Rather. Here’s two gold abilities and here’s a disclaimer: this is not to build the argument that the ability is weak but only in relation to the high hp gain. These are based off two platinum heroes. My keel has 7 where mandrake has 9.
I mean to illustrate that if a non healer out performs you that’s when I start asking the questions. Again. If you have plat baron the ability might become very broken. But why make a hero rely so heavily on that?
Also, there is a star difference (2) between these heroes for me, so this is not totally accurate. Maybe keel’s growth rates rise sky high when she attains the star rating my dr. mandre has.
To summarize, I still stand by the point which OP made. The rework comes slightly as a nerf as it just doesn’t even tickle my drake running around with his 480 k hp unless I have tons of heroes who specialize in attacking recyclable materials conveniently placed in areas where skirmishes are to appear(might want to have a look at airport where the background decoration also triggers her skill, which all are placed nicely in a row…)In my point of perspective I would much rather have a lower field repair skill healing as the main pro is restoring barriers, and up the power in the healing stack. However, I would love to see a 10 star Keel before I jump to any further conclusions, false assumptions and run on sentences.