Let me start by saying I think most of the recent changes have been great. It seems they are addressing a lot of issues with under used heroes, PVP, and events. With that said, I don’t understand the thought process behind the item rewards for some things though.
For instance the new Gorgon Wakes crate has grenades being the reward with the highest chance. WHY? People who have played for at least a month already have way more grenades than they will ever need, and now you are giving them as an additional reward from the crates from doing the same event? It’s overkill.
Another example is the skill points from PVP. It’s great that skin tokens were removed since they don’t seem to be getting used anytime soon, but why give skill points of all things??? Since this change I have yet to drop below 100 skill points. I cant even get under 10 so they start re-charging. At one point I had over 400.
Why not instead of putting all these absolutely worthless rewards in the game, you give something a little more useful? You jacked the quick win price of Gauntlet through the roof, so why not make QW tickets a possible reward in PVP tournaments and the GW crates? If not quick win tickets, why not something else minor, that is actually somewhat useful?