Going off a post by Spyro, I was curious to hear what team compositions you like to use (along with 3 emojis that describe your team, lol XD)
Hero to pilot: Kobold
strengths: Consistent, focused damage that ignores cover. Strong healing/shielding cycle w/ Kobold piloting. Draws fire towards two durable sources, diverting enemy attention. Incredible momentum late game.
weaknesses: Hivemind is vulnerable early game; requires immediate Kobold shield. Lack of offensive burst damage. Lack of disruptive abilities. All members very dependent on each other.
Even in PVP, this team has great synergy. With Kobold manned, she can use her initial shield to protect her team, who will take damage early on. Late game, her silver can be used quickly to dispense lots of damage via her gold passive skill. On top of it all, Kobold’s plat heals if she has a shield, which Castellan continually provides with his Shield Wall.
Overall, it makes for a hard to crack team that grows with strength. Hivemind is very reliant upon his drones/skills, which need to be upgraded. However, The drones and sentry can put incredible heat on a single target with no relief from shelter.
SET EM UP, KNOCK EM DOWN
Hero to pilot: Jarek
strengths: Overwhelming damage output from all 3 elements. Immediate effects in <10 seconds possible, w/ potential to eliminate an opponent within seconds. Strong against “front-loaded” teams (1 dps, 4 support). Powerful aggression shuts down opponents.
weaknesses: Small windows of opportunity to capitalize on. Vulnerable rear line. Heavily reliant upon successful Jarek bronze skills. Weak against quick shields / solo-hero healing. Low team resilience. No platinum experience.
This is probably my most successful team statistically, and will usually lose 1 hero every 6 games. The ability to take out individual heroes quickly is a strong deterrent against teams that rely too heavily upon one offensive hero. Despite being a dangerous hero, an enemy dogface can be impaired and taken out quickly. In addition, Flatline is elementally weak against Jarek, which means that she can be quickly dispatched if she doesn’t have a support.
Sentry, Mandrake, and Jarek provide a high amount of damage/stuns from all 3 elements (energy, bio, and mech respectively). To support, Butter and Halo offer good synergy with shields and healing. Many times, Halo’s first team heal will happen right after the last enemy is defeated, indicating a quick effectiveness.
Overall, this is a crazy-aggressive team that pulls a powerful punch. I use it most if I need to build up pvp wins. It’s not invulnerable, obviously, and can lose to more balanced teams. However, it’s proven lots of value to me personally.
Hardscope, Dogface, Moss, Flatline, Keel
Hero to pilot: Start w/ Moss to establish Transfusion, then switch to Hardscope. (Start with Hardscope if there’s a top-threat Energy hero).
strengths: Dual DPS sources eliminate single opponents effectively. Manned plat Hardscope has massive damage output potential. Healing synergy quick and constant. Powerful Ronin sand-bagging counter. Enemy armor reduction/penetration buffs.
weaknesses: Absence of tank support and shielding. Fragile and vulnerable. All heroes built for rear line; exposed to retaliation. High risk / High reward.
There’s a lot going on in this team, and it makes for a risky team model. However, why I like this team is because of the ability to put a lot of mech damage onto one place, especially clutch energy heroes. Hardscope, when used patiently, can rack up tons of damage with his gold and plat skills combined. This means a sand-bagging Ronin runs a risk of getting taken out quickly (spelling certain death for a gutted team).
It doesn’t work all of the time, but it’s fun to utilize these characters in-tandem. Definitely worth a try!