The thing that I am seeing most by the interaction on this post is war needs some changes @Muninn of course I can’t demand as that’s not fair and can only give feedback, but from what people are saying there is a clear reason why we can’t just “miss a war” or a season, there seems to also be players wanting different times for war to start and a simple solution would be having more breaks, was is fun and I love it, it’s what has kept be growing into the 1.4m+ range, I love growing a crew and having fun with other players. It’s brought about new interactions with players that never would have happened. But the frequency may be just too much for players, mobile games are different from normal PC games as the player base doesn’t sit down to play HH for a few hours, they play it in their free time which means less time is required for some events. War can take hours ever Monday setting up truces and organising where to put bonuses etc. It can be tiring, there is no need to do it but players often won’t back out as their own reputation and the idea that they CAN do it is what makes them, HH can be addicting and it’s hard to stop top players from playing at the top. My only suggestion is reducing the need to emphasise this addicting behaviour by giving them a break, 12 seasons a year it a lot, 6 would be more than enough for a year, with bounty every 2 weeks and PVP in between there can be too much for players like myself to do it all. I understand the idea that you don’t HAVE to do everything but being in a top alliance and getting the top rewards is addicting and harsh. Look at how many players burned themselves out by being at the top of PVP every event, war is no different just on an alliance size scale. I hope this feedback and the interaction on this thread alone helps you guys to mediate wars in future, I want nothing but the best for the game and to help it grow!