We’ve heard your feedback and we wanted to share some thoughts behind the changes that occurred in Bounties. Our intention was for Bounties to consume less of our players’ time each day and allow room to also play other modes in the game. That said, we’ve realized that our initial changes to wave timers ended up feeling too restrictive. Based off of the data we’ve gathered, we’re making some adjustments to Bounties. We’re still committed to the long-term goal of freeing up more time during Bounties for Hunters to take on other modes and strengthen their rosters.
What we’re doing going forward:
Wave Timer Adjustment - Waves are returned to the original duration of 30 seconds (was 20 seconds per wave). This gives Heroes more time to use their abilities in a wave. It also provides a bigger window for dealing with fodder enemies.
Hero Skill Charge - Heroes start with their Skill gauges at 60% charge. This provides faster access to Skills.
Bounty Waves - Bounties have 2 waves, in keeping with our goal of reducing time spent in a mission.
Bounty Health - We’re keeping the lowered Bounty health and fodder enemy health.
We really appreciate all the constructive feedback we’ve been receiving and really hope to see more! We plan to continue improving Bounties with more changes coming in the future. We’ll do our best to keep you in the loop regarding planned changes before they go into play.