Here is some feedback I’d like to share and get some other opinions on.
I find it very frustrating that most Factions have an unbalanced distribution of element classes within them.
So far we’ve had 4 Faction months. First were the KLG subfactions in May (9 Mech, 2 Bio, 3 Energy), next was the Patriots in June (0 Mech, 0 Bio, 5 Energy), then were the UAF & UAFA in July (2 Mech, 0 Bio, 6 Energy), now it is the Morlocks in August(1 Mech, 6 Bio, 0 Energy).
Based on my experiences these last months, this has brought up two major annoyances for me, and I’m sure I’m not alone:
- Upgrading the Faction heroes
- Bounty elemental class distribution
Upgrading Faction Heroes
Having to upgrade 6 Bio-chem heroes is quite tedious without spending Gold when Bio-Chem canisters are limited, and a huge grind. It would be so much nicer to have a more equal distribution of classes to ease the process of upgrading heroes, rather than being dependent on only 1 type of canister. An even distribution of classes for instance, 2 Mech, 3 Bio, 2 Energy, wouldn’t cause any dependency on a single canister type.
Bounty Class Distribution
Another annoyance for me is the effect this has on the distribution of Bounty elemental classes.
During the Patriots month, 99% of the available bounties were Mech, since nobody wants to hit a bounty with a class disadvantage. 5 bonused Energy heroes made Bio-Chem hero bounties virtually nonexistent since they would get destroyed the second they would appear.
Similarly, UAF & UAFA month, 99% of all bounties were Mech for the same reasons (no Bio Chem bonus hero).
In my opinion, Factions should have a more even distribution of elemental classes in order to balance out upgrading our heroes, as well as Bounty targeting.