Some endgame content. I know we have the heronium store, but I’m actually talking about challenging gameplay content, not a store. The last time I had some trouble (not counting PvP, obviously) was with chapter 10 addition. I recently played dojo 55 in my brother’s account and it was SO exciting and hard. I can’t remember the last time I had to manually play a raid in my account.
A rework of Gorgon raids and Gauntlet. Gorgon is a pain to do, because it is REALLY easy, but autoing takes too long since heroes aim at the armor plates, not the core, so they end wasting a lot of bullets making it longer than needed. A similar thing happens with Gauntlet. Its quite easy, once you have a bunch of supports and it went from a challenge to a tedious mechanic where I can’t use my phone for around 10 mins, while having to tap every now and then.
More raids like Razordome. You created an interesting raid with changing mechanics, where you had to adapt your team for every battle. The only problem was, my first point. The players at the end of the game could clear the whole Razordome with the same team, so maybe adding a last stage that you clear repeatedly, with random enemies (chosen from the previous stages) scaling to your power would be good. The rewards could be just bucks, if you don’t want to reward too many frags with a single raid.
PvP matchmaking being solved once and for all. Just want to point that creating a 3 man brawl and not punishing unbalanced teams like the 5vs5 PvP seems a bit unfair. I’ve faced too many plat 10* Maven with 5* heroes in this last brawl, and they were paired against me with similar power. The result was that Maven killed someone in the first 10 secs.
People with underleveled heroes are still abusing matchmaking. Since their hero level is low, they don’t need to level up useless skills, and get paired against weaker enemies. Which brings me to my next point
Making all skills useful and worth leveling. I know that not every single skill can be as useful as Mandrake’s gold (I name this as an example. With the changes to marked/invisible and the addition of Ifrit, I personally think Mandrake’s gold is just a bit above average), but we have skills which damage increase per level is a joke, and skills that are outright useless, like the infamous Gammond’s gold or Cross’ bronze (one of the hardest skills to land, and even if it lands its damage is not that great)
I know asking for this while we are in the middle of Role Warfare may be pointless, since it’s a given this is going to happen. But, while I’m a huge defender of nerfing strong characters (like old Panzer), I believe we also need buffs to some useless heroes that are not used at all, like Castellan or Steele, for example. Buffing unused heroes creates more team variety, which livens up the game, in general.
A change to how bounties work. Maybe it’s just me, but this event feels boring and demanding. The rewards from milestones can be easily obtained, even more with the way bounties work recently, where a whole faction is featured instead of just two heroes. And once you have obtained the milestones, there is no real incentive to play anymore. The amount of time invested into achieving the next rank could be used on PvP to get like double the rewards.
Just take a look at some of the rewards. The most demanding event in the whole game, that only happens once every two weeks, and I can get 15 bronze exp booster from one of the milestones.
A rework of gold crates Now that you have solved the accidental purchases, the amount of these crates that people buy should have been reduced to almost none (I’m just guessing here, maybe people actually buy them). A crate that cost gold and has almost 20% to reward exp is a bad deal, in my opinion.
A price change for the black market frags I get it. You could use those 10/30 frags to unlock a hero you haven’t unlocked yet. But I’d rather use that gold to buy hero crates and a chance to unlock said hero. I believe these prices are abusive and only new players who don’t know the real worth of these offers may buy them.
My last, and most important request… could we get a different formula for max stamina? Currently is 49 + team level. I would suggest 50 + team level. It REALLY bugs me to see 119/119 instead of 120/120.
- I almost forgot this one. Lore! I’m a person that loves a good story, and knowing the background of the heroes make me feel more involved with the HH universe. Just like Panzer was released with a video explaining her past, I would like to know something about the different factions, heroes, etc.
Why is Heimlock a disgraced combat medic? What did he do?
Who is the leader of each faction? So far I only know that Razorback is the leader of the Morlocks
All the event raids of the Patriot’s month came with some lore, talking about how they wouldn’t stop to achieve their dream to rebuild their old country, etc. It made me feel really involved with the Patriots.
The UAF and Morlocks raids only have some generic “Use X heroes to overcome this challenge” info, which kinda takes some appeal out of these events.
Thanks for reading, and remember all these are the things I personally would love to see, so feel free to comment anything you disagree with or any other thing you would like to change.