Go ahead and lock or delete this, but there is something that needs to be brought up.
Listen, I get it. HHG is a business and businesses exist to turn profits. But there’s a shameful predatory practice becoming all too prevalent in freemium games that I was desperately hoping wouldn’t become apparent in HH.
Devs of games that have regularly iterated updates with added content will at some point realize that they can pump crazy amounts of money out of their players if they release over-powered content and then later say “oops, you’re right, we’ll pull it back a bit.” Many have already spent money unlocking it (panzer in this case) so they’ve already cashed in.
Devs that practice this predatory tactic tend to consistently follow the same cycle.
Churn out new, overpowered content on a regular basis
Stay silent as the complaints start rolling in
Eventually show up and admit that balance is needed but “it will take some time” (This step is KEY to keeping the paying players happy and having them feel like they still got their money’s worth after the balance changes)
After a bit longer, balance the overpowered content and the playerbase forgives and forgets
Rinse and repeat.
The notion that a dev team as fleshed out as HHG isn’t fully testing their releases is asinine. What they’re doing is deliberate; it is not an accident or a lapse in testing judgement; and it’s not at all the action of a player-focused development team.