This seems like as intended. As I mentioned in the thread to the people complaining about surprise attack, this was probably intentional because eventually people will run out of items they had for years.
I understand that one of the recent posters says that this makes a more PTW system. Although I agree, the key boosters are so darn expensive I don’t see how anyone is neutral or net-gain on warcoins in each war. Eventually everyone will run out if they overabuse rushes/builds. Unfortunately it requires that those who were playing longer to burn out their war coins which will take more time than some of the newer players. I feel like this applies mostly to middle tiers where there are a mix between old causal players and newer eager players. Reducing it cost doesn’t put everyone on an even playing field, it just delays the inevitable (or makes it so war coins are just useless since everyone will have a surplus).
If anything, I’d love it to be more expensive so everyone would burn out their war coins and purchases would be more strategic. Maybe I know the wrong people but I don’t know many who buy the war coin packages for the war coin (if anything youd rather your enemy PTW people buy those instead of more worthwhile packages).