If the intended goal of the developers for PVP in Hero Hunters is to make PVP as “fair” and skill-based as possible, I believe the terminal back is several steps backward.
Disclaimer: this is just my opinion based on my personal experiences in PVP. I would say I typically lose about 1 game in 20-30, all other factors being equal. However, my loss rate in the “terminal” map is disproportionately high, even to teams I would beat easily in other maps.
The issue is quite simple: due to the wall that separates the left and right halves of the map, some heroes who begin on the “right” side cannot target some heroes from the enemy team who begin on the “left” side at the start of the match. This creates the potential for luck to be a huge factor in the outcome based on how heroes are placed relative to one another.
For example, the enemies mech heroes may get placed on the same side as my energy heroes at the start of the match. I may have a biochem hero that can quickly take out the enemy’s mechs on the other side of the wall, but it will probably take me 3-4 seconds to move (twice) to the other side to target the mechs. In that time the enemy’s mech DPS (particularly if he has someone like Clyde) could have easily killed at least one of my heroes, while I just spent about 4 seconds moving and doing no damage. If it is a competitive match between skilled players, the outcome is probably already decided.
This scenario has happened to me way too many times (to be fair I have benefited from it a few times as well) and in my opinion definitely warrants investigation and change.
I like the idea of big obstacles and POV sight breakers, but I think it would be better to start all heroes on the same side require them to move after the match has begun in order to take advantage of these obstacles.