A quality of life upgrade I’m sure. I think the damage stat is pretty unclear on how much damage a Hero actually does during normal play.
These are just examples since the game doesn’t offer a proper firing range:
6 Stars, Platinum +0.
Damage stat displays an astounding 26000 damage.
In-game numbers display around 3500 damage per shot when firing on non-elemental units.
Then my Salvatore:
8 stars, Gold +4.
Damage stat displays 10500 damage.
In-game numbers display around over 11000 to 12000 damage per shot when firing on non-elemental units.
Obviously, this discrepancy affects rapid fire Heroes more than single shot Heroes but there shouldn’t be a discrepancy in the first place.
What I’m asking for:
The Damage stat split into two: Damage-per-shot and Damage-per-second.
A firing range where the player can test damage values vs. controllable variables such as Element and Armor. The firing range should also feature an option to remove cover for both player controlled Heroes and enemy Heroes since some of the characters utilize cover as part of their skills (Keel, Cinder, etc).
Go roast me.