What happens when you’re disoriented? and when it comes to elemental damage, let’s take an energy hero for an example, their elemental damage deals double to bio, normal to energy and half to mech? or how exactly does it work? and with armor… say the same energy hero has 5000 armor, does that mean everytime he’s shot (let’s say he’s being shot by a hero dealing 20,000 damage per shot) he blocks 5000 of the damage every time he’s hit? or only the first shot? then that leaves so many questions about elemental armor and how it blocks each kind of elemental damage. and it seems elemental damage is more powerful than regular damage since elemental damage is considered a buff (hecklers legendary skins new skill for example) well how does that work against each element? we have no idea what the numbers represent if we don’t know how to interpret them. i’ve posted a similar thread months ago and still hadn’t seen any literature on the matter. just seems like the elemental factor of the game is the core concept but yet we don’t have idea how it works except for mech beats energy, energy beats bio, bio beats mech. it’s the rock paper scissors concept lol. just saying there’s dozens of stats to interpret on each hero, but without knowing how each element effects each other then the stats for the elemental damage and armor don’t help much. makes it very difficult to pick a team when we are guessing what the numbers mean, and that’s all we are doing is guessing. no one actually knows besides the devs, so would be nice to have some feedback on that, thanks!
oh and about disorienting an enemy, i can’t notice any difference when my hero is disoriented or when an enemy is, and i’ve asked dozens of players over the last year and no one knows. in fact no one even comes close, they explain when you move slower, reload slower, etc. so it doesn’t seem to be that. well hopefully we get an answer from them this time! thanks for reading and feel free to share your thoughts, always interested in a good idea!