I’ve seen this posted before, but I can’t find it by searching and I was unsatisfied by the replies so I’d like to reopen it for discussion. The response from the dev in the thread was that HHG doesn’t feel that hard missions should be the primary method for getting gear, and so they chose to only list normal missions in the list.
Why not leave that up to the players to decide how they want to farm? A facet of good game design tends to be that players can choose to play how they want in order to progress. Furthermore, I have a difficult time understanding how it would ever be a GOOD idea to consciously restrict the user interface from showing relevant information. If, as a user, I’m looking for some info on where to get something, it’s a little ridiculous that it’s artificially hidden from me despite every single other source (crates, stores, etc) being shown.
To drive this point, here’s an example. If I’m farming a certain piece of gear and I have the option to get that gear from a hard mission (albeit less effectively) AND get hero frags, why would I ever NOT want to know that it’s a possible option to do so?