Most games wipe players after a CLOSED beta, this one did not giving an innate large advantage to any beta players.
Anybody who joined after the full release be it first day or just recently the argument isn’t the same, it’s the full release and anybody could have downloaded it when it was released the option was there.
The problem with snowballing content for people that can’t possibly catch up is that there are still issues with the game first of all that should be addressed.
With the Kunoichi Brawl the scores weren’t reset from when they had issues and some folks who would have gotten their matches in before a reset to count for the Brawl could not and without the reset some individuals simply got free points that other players didn’t have an option. Like the beta players this gave an advantage to a select few individuals that the majority couldn’t have gotten even if they wanted to.
Furthermore releasing content after content without any increase to obtain items means that folks that weren’t capped before fall further and further behind in the resources they need it leads to people getting fatigued, feeling like they can never get anywhere if the game keeps piling on and on and with the limitations set in game the average player can’t possibly hope to catch up even a vip player that doesn’t spend on stamina can’t get ahead of the requirements to outpace the content drops.
It takes 2625 fragments to go from 1 to 10 stars a farmable hero from hard gets 9 fragments a day maximum in most cases that means to get somebody like Chesterfield without any supplements to 10 stars it takes 292 days to 10 star him for free and they release 2 new heroes roughly every month with even more limited way to get frags for them especially those whom didn’t have a couple hundred days head start who have an innate power disadvantage and thus earn less points per win for the tournament because they pre-registered for the game, but when they were allowed in were still a couple hundred days behind since there wasn’t a wipe.
Vip gives few benefits that really help players, mostly it offers more ways to spend gold and the price points for those options aren’t worth IMO. 750 Gold for 30 fragments for instance in the Blackmarket when 300 ensures att least 60 fragments should you buy a hero crate essentially they’re charging you a 20 gold premium per fragment just for being able to pick the hero those fragments apply to. Reset hard mode for the option for 3 more fragments takes 50 gold that’s an 11 gold premium for what tend to be lackluster characters and it cost you the additional stamina to replay those missions. Simply put hero fragment price points are just skewed to random crates or extremely over priced should you get to pick your hero which is a little absurd considering if you get a hero to 10 star you can start farming elemental fragments which could then be applied to any hero you want anyway.
While I’m not fully agreeing with jedi that the game should favor VIP players that much more in terms of content creating a further imbalances than there already is in the game the VIP perks are pretty lack luster. I certainly don’t agree with him that beta players have an innate advantage in all major events as activity can certainly trump actual power in several events and if a Beta player has lower activity for the event even if they have more power they’re not going to contribute as much as a non-beta player and if that beta player had limited activity during the beta chances are their power level isn’t anywhere near the folks that have the majority of their heroes 10*. High VIP players already have a large innate advantage compared to free players in competitive modes there really doesn’t need to be a further sense that one needs to pay to compete IMO. As for the final statement the people spending real money do get advantages in terms of shards they purchase gold, gold purchases crates, crates give shards in effect you are getting more shards per hero by paying and that gives the advantage over free to play, but you also end up getting an extra free gauntlet reset which has the capacity to give more dogface fragments per day and an extra pvp life per hero gives more opportunities to farm PVP for PVP hero fragments the latter also gives a competitive advantage to put up higher scores in tournaments and would even if a free to play player matches their power through hard work so that’s an advantage a free player can NEVER catch up to beta or otherwise. Where I do agree is that VIP perks shouldn’t just be more ways to spend money, but in the same spirit as what Jedi is hoping to achieve that players can catch up to beta players it shouldn’t give an innate competitive advantage either and thus should remove the option to revive more and the extra life in favor of advantages to evolve heroes more quickly as a pay for speed incentive rather than pay for an ‘unfair’ advantage incentive.
IMO vip perks should be reworked to have:
- More hard wins per day to increase the farming potential of hard mode farmable characters.
- Reduced COST to refresh the store effectively letting VIPs purchase more fragments by less waste refreshing the store once something is sold out.
- Percent chance to get bonus rewards from pvp crates like how you get double rewards from the login bonuses.
- Increased drop chances for equipment based on vip
They should not have anything that confers a direct competitive advantage and thus should have:
- PVP revives limit bonuses removed
- Additional PVP lives removed
- Additional Bounty Stamina Purchases Removed
- Additional Coop Raid Purchases Removed (Due to the alliance raid events)
That way everybody eventually caps out the same or similarly since by default the VIP players would still have substantial advantages in farming fragments and equipment for the events, but for the most part they would lose their direct advantages in PVP and Alliance events creating an even playing field for even power players and would gain advantages in level up their characters reaching maximum level more easily which would be in-line with Jedi’s desire to “catch up” to players that have been around a longer period of time whether it be launch players catching up to beta players or players just joining now catching up to launch players. Additionally once a player is capped not worrying about pay to win advantages creates a more even end-game environment regardless of how they got there be it hard work or paid acceleration.