Hiya, first post - glad to be here
Everyone knows the feeling of finishing 10,15, 20 successive missions while only getting one, two or very few of the item you need. It’s just frustrating and a poor investment of stamina.
My proposal is to have a fluctuating percentage increase for each item, for each time you finish a mission. If you do a mission once, each item you didn’t get would slightly increase in drop chance, over and over again until it reach a cap. Higher grade items would cap at a lower percent.
Each item’s drop resets to default after you:
- Get the item
- Craft something
- Do different mission including outside of the campaign
- Restart the game
So you’ll only get the benefit from the items of 1 mission at most, and doing anything else will let the game know you’re done focusing on a particular item. It would encourage players spending dedicated time for their high-demand item requirements
Sorry if this sounds like a ‘gimme freebies pls’, but I’d just like to see a more dynamic loot rate that I’m surprised more games don’t have