Heroes’ power calculation system has to be reworked, it’s ruining a big part of this game: pvp.
The actual system gives way too much weight to skill points. A hero with 30-50 skill points less than a same one, but with all skills maxed out, will have 200-400 less power. But will have same hp, attack rating, armour, etc
And this is a shame.
This means that the first hero team (plus other 4 heroes using the same principle) will face teams with 1000-2000 power weaker teams than another team with the same lineup. The first team will be advantaged. He’s EXPLOITING the power calculation system.
You have basically a bunch of people involved in designing, testing, scripting, etc skills wasting their time (and your money) because players won’t use them just to have an advantage in pvp.
PLUS, Half of the skills are pretty useless in pvp (and sometimes in pve too) and people are not tempted to raise or use them. Like granades or generally all those skills with slow animation or activation time.
And the actual pvp system doesn’t help too. People (except whales and top players) are not tempted to build the strongest team with best synergies. They aim to build the best team with the LOWEST power possible. Using 1-2 strong heroes (dps or mandrake) and a bunch of useless fodder. This is a poor way to manage a pvp system.
I bet this is not what you wanted when you designed the pvp system.
I suggest to:
Rework power calculation system. Give more weight to stars, hp, armor, attack, etc, rather than skills level.
Rework pvp sysstem: less matches but with a higher quality. It’s boring doing 100-200 matches to get to the top. Better have 5-10 matches maximum per day, but with higher reward. Do you prefer eat an average pizza (or whatever you like most) 5 times per day (in 10 days you will hate pizza) or have it once per week but with top quality ingredients?