There are some bad wording in this game making certain skills sound better than they are. Like Callidus gold skill; it does not heal her whenever an enemy is damaged - it heals her whenever she herself inflict damage to an enemy. Same with Salavtore, his gold skill triggers only when he himself damages an enemy.
However the “increase XXX damage per second” skills are the worst.
The criteria for Phalanx platinum skill is:
As long as no one on your team is dead all your team members get an increase of 500 damage per second, and a slab of health.
This of course made me think that you are constantly getting better and better firepower as the seconds tick on, that you after 10 seconds if you manage to keep everyone alive, will have a nice, murdering damage boost of approx 5000. I was wrong. The skill simply adds 500 damage to your DPS. It’s a one-time thing, it doesn’t increase as your mission goes on with everyone alive. They could just reword the skill to have it say “as long as everyone’s still live all allies heros get a silly non-notable fart of damage increase”.
I guess all this goes for Salvatore (Platinum), Nightingale (Silver) and Ifrit (Silver) as well so I should have noticed it before but too late, now I spent a week on gathering equipment for another Platinum skill that doesn’t do what I expected it too.
The health boost is still cool though.