Panzer is a lot more reasonable after the nerf but I was surprised to see that the Devs didn’t touch her shotgun. Unfortunately that means Panzer now just erases one hero at the start of the round instead of 2.
The entire point of role warfare was to slow the game down so heroes had time to use skills, and players had time to use strategy, instead of just nuking the entire enemy team in 15 seconds without a single skill going off (except breach lol). Unfortunately this slower gameplay only reinforces the utility of being able to burst down an enemy hero ASAP and then let the raw momentum of 5v4 overwhelm your opponent. Since Panzer is the only hero that can put out 300k+ damage without reloading that (once again) makes her the hero that will continue to decide who wins or loses every game that she is in.
It’s not about squishy energy heroes or any of that, I actually prefer just dumping the shotgun into an energy tank now (they can’t hide behind cover or roll spam) because even a 10* Gammond will melt to a 7* Panzer.
I don’t want Panzer to be useless, I’ve put virtually every mech frag I’ve ever earned into her, but as long as her shotgun can kill any energy hero (or mech squishy) in seconds - she will continue to be a blight on PVP.