Every time I face Panzer she skills an electric squishy at the start of the round with this ability.
There is no counter if you run with Halo, Nightingale, Flatline, Sentry, Sapphyr, Pris - they will be dead 2 seconds into the match and you will probably lose (badly) to a 5v4 power play.
Even other matchups like Mech squishies or tankier electrics like Heckler will die in <5 seconds when she follows up with gunfire (her guns are designed to deliver strong frontload damage).
I hate this kind of auto-lose design. I think most people aren’t seeing the effect yet because Panzers are still pretty rare - and high star Panzers are extremely rare - but I’ve played enough to see them and see that a 5 star Panzer will easily one-shot any 5-6 star electric backliner. I’m honestly disappointed this got through testing, who thought it was OK to make a roundstart ability that can 1-shot heroes?
Edit: After playing Panzer and seeing first hand how broken she is, I’ve settled on the following nerf:
Do not make her Bronze start fully charged. Even if you nerf the damage it would still be enough with her auto-shotguns to destroy most electrics in <5 seconds. Nerfing the damage would also reinforce the worst aspects of her design - her shotguns and plat skill already make her an “opening burst” hero, if her skill is the same then her matches just become a simple binary outcome… either she blows up an electric hero and cruises to an easy 5v4 or she doesn’t and becomes dead weight. Keeping her bronze damage but making it start at 0 charge means she can use her guns for a strong opener but if that fails she can STRATEGICALLY use her Bronze to try and KO a squishy electric on a healer comp. That gives Panzer some depth to her gameplay and encourages both sides to think about how to stop her. Also, there’s plenty of other heroes that could use buffs and one of the first ideas you should consider is making one of their skills start charged (Beck’s disabling shot starting charged would be VERY interesting).