Hunters!
The October Update II is out now!
App Store: http://bit.ly/HeroHuntersiOS
Google Play: http://bit.ly/Herohunters
What’s New?
New Heroes
Anvil
- "A Faceless Menace" Anvil is a merciless commando drone that can smash through enemy tanks. Use his skills to charges his own defenses and deal devastating energy damage to heavily shielded enemy units.
New Hero Skins
- See the list of New Skins in the October Update II below.
Legendary (1) | Rare (2) | Common (4) |
---|---|---|
Battle-Hardened Steele | Krieg Panzer | Avenger Hideo |
Patrolman Gammond | Sludge Scum | |
Bruiser Mauler | ||
Midnight Maven |
Mode Changes
PvP
- Changes to PvP Matchmaker now applies a larger penalty for mismatched teams. This is to help place teams of varying power against opponents with an equal opportunity to win.
- Fixed a bug that would occasionally cause Heroes to move at a higher speed during PvP matches.
Bounties
- We’ve heard many of your thoughts and experiences during the last Bounties Event; thanks a lot Hunters! We’ve made some changes based on your feedback. Read more details and information here!
Gameplay Changes
Aim Assist Changes
- Adjustments to improve aim assistance, improved overall ability to hit mostly well-aimed shots.
Armor Damage Reduction Changes
- Adjustments to Armor effectiveness. The overall effectiveness of Armor was reduced, allowing a greater proportion of a Hero’s Damage to be dealt to the target after Armor reduction. All Heroes will be affected by this change, however this change is skewed to provide a greater benefit to higher Rate of Fire heroes.
Critical Bonus Changes
- Critical Bonuses for all Heroes were improved to provide a greater Damage Bonus on a Critical Hit. All Heroes will now be dealing a base 200% Critical Damage, was 150%. Skills involving Critical Bonuses were adjusted as a result of these changes. The various Skill Changes are detailed below, see Hero Changes.
ROLE WARFARE: Role Specialization
Hero Changes
Click here to expand the list
Steele
Major improvements were made for Steele. These changes are to reduce the frustration many players faced while attempting to use this Hero, his skills are more consistent and will no longer be wasted if both queued at the same time.
-
Improved Open Fire:
- Removed limited duration & Unlimited Ammo. Now provides bonus Ammo Capacity, the effect now ends when the Hero reloads or his ammo is depleted.
- Reduced Accuracy of long bursts.
- Minor Reduction to Attack Bonus.
-
Improved Bullet Storm:
- Removed % chance, Damage per second has a 100% chance.
- Improved Damage per second.
-
New Skill Bullet Hell (Battle-Hardened):
- Replaces Bullet Storm.
- Targets a single enemy, stunning, silencing and dealing Damage per second for a duration
- Improved Damage per second.
-
Improved Commanding Presence:
- The shield can refresh if it is undamaged for 10 seconds.
- Reduced Shield Health.
-
Improved Suppressing Fire:
- Improved Critical Bonus.
- Added a 6% trigger chance to Damage Reduction debuff.
- Improved Duration; 2 seconds > 6 seconds.
- Can stack up to 10 times, increasing the Damage Reduction per charge.
Castellan
Dramatic improvements to his quality of life and overall damage output of his Turret. Castellan should now be a more significant threat on the battlefield and be much harder to deal with if ignored.
-
Improved Stats:
- Improved Health Stat: 3500 > 5700
-
Improved Weapon Performance:
- Improved Ammo Capacity; 6 > 8
- Reduced Fire Rate; 400 ms > 550 ms
- Improved Reload Speed; 2 seconds > 1.5 seconds
-
Reworked Sentry Turret:
- Skill starts with 50% cooldown, if the wave ends while the turret is still active 50% of the cooldown is refunded.
- Increased Skill Cooldown Cost; 20 > 40.
- After the turret has been active for 20 seconds it gains a Missile attack. The Missiles automatically target enemies designated by Castellan.
-
Improved Sentry Turret Weapon Performance:
- Improved Target Prioritization & Targeting inertia.
-
Improved Auto-Repair:
- If the [Sentry Turret] is already at full Health, it provides Castellan with a Shield.
- Reduced Heal Over Time.
- Improved trigger range.
-
Reworked Fortify:
- Reduced Bonus Health.
- Reduced Bonus Elemental Armor.
- Added Bonus Armor while [Sentry Turret] is active.
- Fixed a minor issue that prevented proper application of the Buff to all allied Heroes.
Bolt
-
Adjusted Shrapnel Storm:
- Provides a free reload.
-
Improved Barbed Bolt:
- Improved Duration; 10 seconds > 16 seconds.
- Increased Skill Cooldown; 16 seconds > 25 seconds.
- Damage increases each time the target is damaged by [Shrapnel Storm] or Bolt’s Basic Attacks.
- Reduced initial Elemental Damage over Time, Improved max Elemental Damage over Time.
- Improved Trigger chance for Elemental Damage over Time; 30% > 100%
- Removed Base Damage on impact.
- Provides a free reload.
-
Reworked Called Shot:
- Adjusted Headshot Bonus Damage.
- Improved Elemental Damage over Time.
- Improved Trigger chance for Elemental Damage over Time; 20% > 100%
-
Synthetic Intuition (New Skill):
- Replaces Synthetic Skin.
- Gain Critical Bonus Damage.
- Provides Critical Chance boost for each reload.
- Provides reload rate boost on Critical Hits.
Halloway
-
Improved Holo Doubles:
- Improved Skill Cooldown Cost; 50 > 30
- Cooldown Cost increases by 30% for each active Holo Double; 30 > 39 > 48.
-
Improved Aberration:
- Improved Damage.
- Reduced Elemental Damage.
- Projectiles are no longer Homing but, travel faster and can now Damage multiple enemies in its path.
-
Improved Synchronize:
- When a Holo Double is killed reduce the cooldown of [Holo Double] by 15%.
-
Improved Solidify:
- Improved bonus Health.
- Improved bonus Health (Holo Double).
Cross
-
Improved Poison Rain:
- Improved Elemental Damage over time.
-
Improved Incapacitate:
- Increased Damage over time duration (Stun duration remains at 3 seconds); 3 seconds > 8 seconds.
- Reduced Elemental Damage over time.
-
Improved Black Death:
- Dealing damage to enemies applies a charge of Blackdeath, up to 5 charges. Each charge slows the target by 12%.
- Charges passively deplete 1/second, if Cross has not damaged the target for 3 seconds.
Heckler
-
Fixed Homing Precision:
- Fixed an issue that allowed multi-targeting of enemy targets.
- Improved missile’s travel pattern.
-
Improved Hammer Rounds:
- Improved Damage.
- Can be triggered by Abilities and Weapon attacks.
Cinder
-
Improved Weapon Performance:
- Improved Cover DPS; 300 > 350
-
Improved Acid Bomb:
- Reduced Elemental Damage.
- Improved Damage Boost; +20% > +50%
Razorback
-
Improved Stats & Growth Rate:
- Reduced Defense Modifier; 4.9 > 4.1
- Improved Offense Modifier; 0.9 > 1.2
- Improved Elemental Offense Modifier; 0.7 > 1.0
- Improved Health Stat: 5300 > 6500
Matador
-
Improved Stats & Growth Rate:
- Improved Elemental Offense Modifier; 0.6 > 1.5
- Reduced Offense Modifier; 1.5 > 0.6
- Improved Health Stat: 5100 > 5600
Beck
-
Fixed Frag Grenade:
- Fixing an issue that would cause the Skill to deal Base damage instead of Mechanical.
Nightingale
-
Adjusted Heal Pulse/Heal Wave:
- Increased Skill Cooldown Cost; 10 > 12
Odachi
-
Improved Assassination:
- Enemies below 50% Health are Heal Blocked for the Duration.
Phoenix
-
Improved Stats & Growth Rate:
- Improved Offense Modifier; 1.2 > 1.35
Panzer
-
Adjusted Weapon Performance:
- Reduce Weapon Spread Accuracy; 0.25-1.75 > 0.35-2.25
- Adjusted Stats & Growth Rate:
- Reduced Offense Modifier; 1.6 > 1.3
Maven
-
Improved Vampiric Cloud:
- Improved Elemental Damage per second.
- Improved Heal %; 50% > 100%
Dogface
-
Adjusted Tracer Rounds:
- Reduced Critical Chance; +20% > +10%
- Reduced Critical Bonus.
Savage
-
Improved Shredder:
- Improved Critical Bonus.
Gammond
-
Improved Sheriff:
- Improved Critical Bonus.
Clyde
-
Adjusted CrackShot:
- Fixed Skill Description to display Critical Chance Boost.
- Improved Critical Bonus.
Sapphyr
-
Improved Stalker:
- Improved Critical Bonus.
Françoise
-
Adjusted Guerrilla Warfare:
- Improved Critical Bonus.
-
Faction changed:
- The Watch > Peoples Guard
Sentry
-
Adjusted Scout Sentry:
- Improved Critical Bonus.
Caine
-
Adjusted Weak Point:
- Improved Critical Bonus.
Halo
-
Faction changed:
- The Watch > Peoples Guard