Michael casts spells with a wand. He channels the power of the angels with his seals and retains them by taking damage.
Faction: idk probably not chemical
Bronze, Hallowed strike: Michael begins with three seals (this is his max) and each time his health is reduced by 20% he regains a seal, and his skills cooldown by 50%.
He spends a seal to jump forward, deal massive damage and stun the opponent. If he has no seals, this skill cannot be used. This skill begins at 80% when the battle begins.
Silver, sacred shot: Michael spends a seal to dodge all attacks from rearline for 5 seconds, And charges up for a powerful shot. Cannot be used without a seal.
Gold, immutable armor: each time Michael uses a seal he gains 15 armor
Platinum, sealed power: Michael has additional basic damage proportional to how many seals he has