New Hero Concept: Bulwark (5 Star Hero)
In the early days following Zero Day, William Marquardt found himself on his boat, alone, defending it and himself from a marauding local gang looking for food and equipment they believed were aboard. While he was always good with a gun, his boat was not the most sheltered position and he was taking fire. William grabbed a piece of spare Bulwark, wedged it in front of him against the side of the boat, and weathered a hail of bullets as he returned fire. After this incident William saw a need for specialized protection and began to experiment with metal scraps and firearms and devised a unique combination of armor that gave heavy protection while also allowing him to dish out accurate and deadly fire of his own. Since that day, the locals simply call him Bulwark, and they avoid his boat.
Weapon: KB-16 High Velocity Automatic shotgun
Rate of Fire: 2 rounds per second
Ammunition Capacity: 16
Reload Time: 1.5 seconds
Damage per pellet: High. Pellet Spread : Narrow. Pellets per shot : 4
Bronze Ability: Bulwark
Bulwark drops to a kneeling position and conceals himself behind his shield. Bulwark is treated as if he is behind cover regardless of whether or not other cover is present, is immune to knock back, and is immune to weapon damage. This effect lasts 1 second for every 10 levels or ends when Bulwark moves. Reloading does not count as moving.
Silver Ability: Incendiary Grenade
Tosses an incendiary grenade at the targeted enemy dealing X damage to the targeted enemy and nearby enemies in a medium area and igniting all affected enemies causing X damage per second for X seconds. Damage per second lasts 1 second for every 10 levels.
Gold Ability: Run and Gun
While on the move, Bulwark maintains his shield in position between himself and enemy fire and faces the enemy. To do this, base movement speed is reduced by 15%, other effects increasing or decreasing movement rate then apply. Enemy weapon damage is reduced by 50% while moving between cover. Every time Bulwark receives weapon fire while moving there is a percent chance to return two rounds of fire and only while the weapon has rounds to fire. If the weapon is empty, he will not fire back . Chance of return fire increases 1% for every 10 levels and chance of hitting the target is 50% each shot.
Platinum Ability: Improved Run and Gun
Run and Gun percent chance to return fire increases another 1% for every 10 levels.
Ruby Ability: Doing Damage
Level 100, 10 star, full equipment = 21,500 mechanical damage bonus.
The Logos for each ability were found on this website https://game-icons.net/
Hope you all enjoy this as much as I enjoyed creating it and have a wonderful day!