I have played many PVP games competitively over the years, with more success in some than in others. While playing these games I have noticed a lot of “fundamentals” that competitive PVP games try to stick to. With Hero Hunters these seem to all fly out the window though, and I rarely see anyone bring it up. I get that the focus right now in PVP is the heal/revive meta issue and min/maxers being a problem. However, why isn’t there more discussion on these fundamental problems?
For instance most PVP games try to stay as far away from luck or chance based skills as possible. It sets a poor precedent. In one game I might win simply because Mandrake’s Tomahawk went off and stunned a healer allowing me to get a kill, while in the exact same match it might miss and I could lose cause that heal went off. In either case I had no control over the stun and the outcome was strictly due to luck, not skill.
This is one reason I think heroes like Clyde are so terrible right now (that and his hp is non-existant). One of his skills has a high 50% chance to do extra crit damage, while another can either totally miss or hit half the time. Both only work half the time and it’s a total coin flip. Dirty Fighter only does bonus damage vs stunned opponents further compounding the problem. I can understand SMALL chances on fairly insignificant skills, but when you talk 50% on major skills like that it has a huge impact on match outcome.
These two heroes aren’t the only ones in the game that are luck reliant. There are a number of other heroes with skills that have a huge miss chance. In addition to this, AI is completely random. Sometimes you will get a few to help you DPS down a target, other times they will be attacking that full hp Matador who isn’t even taunting while you are trying to finish off a 5% hp Ifrit.
Of course another issue is there also are no diminishing return on effects. I am not as certain this is a problem, but it could potentially be. Most games have diminishing returns to keep you from stun locking or over healing, but not in Hero Hunters.
I could do a 6 second stun with Mandrake (luck permitting), another 10 second stun with Mauler, and then follow it up with an 8 second Taser/stun from Flatline. That would put a hero out of commission for a whopping 23 seconds. At the moment this doesn’t seem to be a huge issue because of the healing meta, but I could foresee it becoming one in the future.