So the last time it was noted he got adjusted was back in Dec '18. To me, he does good amount of damage with the shotgun, but my current issue with him are his silver/bronze.
Yes, this does damage and roots them, but my biggest issue with it is the execution time it takes for him to load it and throw it. By then, the enemy is either dead or now elsewhere. Even in the animation of bear Trap, it’s not the trap that is killing the guy. Chester is shooting them before it even has a chance to activate.
It used to be that you would take continuous damage while in the area of the flare as well as pointing out invisible enemies. Now it’s just a “highlight for crits”. But the issue also remains in the execution and landing. By the time it does land, same thing with bear Trap. The enemy is long gone or already dead.
I’d love to see these moves revamped to make him more useful in battle. A different kind of trap that is effective and is thrown quicker. Flare has its benefits, but as stated before, it’s the execution that bugs me.
Just my 2¢ on the character