I’ve been thinking a lot about Hero Hunter’s shunned and least popular hero, and have always wished he filled a better role than the one he did now. By many accounts, Klayton just doesn’t do enough to justify his stay on a team. So, in wanting to make him a better brawler, I took a stab at his character to give him a do-over:
Bronze – Get Out – Throws a shattering bottle at a targeted enemy, inflicting them with [Weaken]. [Weaken] deals x elemental damage per second, and reduces Damage they deal by 35% for 7 seconds.
Silver – Cruisin’ For a Bruisin’ – Challenges the enemy to a grand brawl, taunting the enemy team and gaining medium x health per second for 20 seconds.
If an enemy damages this Hero, this Hero has a 25% chance to counterattack, dealing low x damage and stunning them for 4 seconds.
Gold – Seeing Red – Whenever this Hero stuns an enemy, he recovers x Health and increases his Fire Rate and Reload Speed by 50% for 5 seconds.
Whenever [Cruisin’ For a Bruisin’] is active, 10% of all damage is reflected back onto the attacker who dealt it.
Platinum – Bulk Up – Whenever this Hero counterattacks an enemy with [Crusin’ for a Bruisin’], he gains a charge of [Bulk Up].
Each charge of [Bulk Up] improves this Hero’s Health by x, to a maximum of 10 charges.
Ruby - Tanked Up
(To adapt to the Bronze and Silver skills, the healing of the Gold and Platinum would be reduced slightly to compensate)
In a nutshell, it would actually be cool if Klayton used Taunting as his primary weapon, keeping the enemy focused on him as his allies get to work. He wouldn’t necessarily gain a damage boost, because that really isn’t his role as a tank. But perhaps this might give him more utility and appeal within the game.