My guess is that, taking the average skill level of the entire player base into account, Gauntlet may be balanced fairly well (I don’t envy the person who has this task). But for many of us who have been playing the game a while, and/or are at the upper VIP levels, Gauntlet is a daily brainless exercise in clicking five heroes as fast as we can and hitting auto for each of the 5 levels.
Solving this is tricky because increasing the overall difficulty may make Gauntlet too challenging for newer and more casual players. It may be unfeasible to make optional difficulty levels (like the solo raids) since opponents are based on other players’ teams and vary for each person, day to day.
One potential solution could be to insert additional bonus difficulty level(s) (i.e. Sector 6, 7, etc.) that players can enter if certain criteria are met. For example, not losing a single hero throughout the entire gauntlet or defeating every level using only four heroes.
This would maintain the Gauntlet’s current difficulty level and help make it more challenging and interesting for stronger players without requiring developers to completely redo the matchmaking system.
Please share your feedback on this idea if you have any. Thank you.