Hero Spotlight: Colonel Wesson


#22

Just tested on gauntlet and both the duration are the effect are working fine for me

65k health reduction

225k HP Matador

160k Matador with debuff

Edit: It’s just the way increased/reduced health mechanics work. They increase/reduce current HP so the %HP stays the same.

If an enemy has 50% of basic HP before being marked, they will still have 50% of modified HP after mark .

This happens with Heimlock stirilize or Fortress bronze. Try using any of them with 1%HP, you will barely see any increase.


#23

Did you test this in PvP?


#24

In PVP you won’t often get the chance to aim his skill on a full-health target. He doesn’t reduce 85K if the enemy isn’t at full health. If the enemy already lost 100K he won’t reduce any health at all.


#25

Edited my message for extra clarification

Let’s make an example.

A hero has 300k base health. He starts the match with 400k because of Heimlock’s gold passive.

By the time Heimlock’s gold ends, he is at 300/400k (75%HP), so he won’t stay at 300/300k but 225/300k (75%). He gets further damaged down to 150k HP (50%) Heimlock’s uses sterilize and increases his health by 30k. Now his max health is 330k, but he will still be at 50%, so his current health is increased to 165/330k

The way these skill works make them great for healthy heroes and useless for hurt heroes


#26

You’re right, it says maximum health, so % goes down in a battle


#27

Tbh maximum health should deal that amount, not a %, if 80k of max health is removed it’s removed of that current health, not a % of 80k.

Just my opinion

Edit, we have healers, buffing stuff, not a %, moss overheals, not a %, so why is this % based?


#28

Sometimes this attack deals 5k damage, and it targets the wrong enemy