I cant tell if im missing the boat on this ability, but it seems quite bad. Here is what it says:
(Level 21): Stops to take a drink, this Hero restores 3,892 Health per second, and gains additional beneficial effects the longer the ability is channelled.
This Hero gains 19,454 Health at 2 seconds, 2,684 Attack Damage per second at 5 seconds, and a 10% chance to evade enemy attacks at 8 seconds.
These effects each last 1 seconds.
So first off, this ability it designed to be channelled for a full 8 seconds. This makes her really vunerable, kills any kind of dps or damage benefit shes getting, and just seems really…long. Second, these abilities that she has channel for 8 seconds to get only last 1 second? Am I missing something or does this ability just plain suck?
Maybe im just not getting it, but it feels really slow for such a sub par result. If she channelled the ability and gave it to the whole team then it would make sense, but the only way she can transfer it is if she follows this up with her bronze ability to give it to 1 other ally and even then, its still only for a second.
Can someone shed light on this ability? It seems interesting and designed to be flexible but its overall ineffecient, impractical, and bad. Especially for a natural 5 star unit.