My first forums post! I have no designs so far so this is just a concept. Mostly a bio dogface joke but i kinda liked it. Prolly highly unbalanced. Anything surrounded by ( ) is a variable that is to be decided or changed by the devs.
Hazard: The Ruined
Rear-Line Bio-Chem Support/High Damage Over Time
Morlocks or klg
Marksman rifle: Nemesis
Health Rating: 4/5. Damage Rating: 3/5
Fire Rate: (2) bullets per second
Clip Size: 3. Reload speed: 3 seconds
One of many prisoners tested on by joint KLG/Morlock experiments, drenched in ungodly amounts of both radiation and chemicals. They survived and absorbed enough to the point where it flows freely through their systems. Can be tapped into, but might have some… Side effects.
Spills a bit of his blood on his bullets, dealing (10%) damage to himself but all his bullets heal block for 5 seconds on contact for 5 seconds, and boost his attack (moderately). Lasts until the next reload, and disorients himself for 3 seconds after ability is cast.
Genetically creates Plague Nails and feeds it into his clip, giving him 5 more bullets. Nails do (a little) bio damage over time that gets 30% stronger every second for 10 seconds. Lasts until the next reload, and this hero is heal blocked until all bullets are used up.
Nails shatter on impact, anyone next to the target gets splashed, dealing (little initial damage) and then inflicting Outbreak for 5 seconds. If a nail is powered up by corrosion, all the debuffs from the original shot also transfer.
Heal blocked enemies heal Hazard for all failed healing attempts to them, up to (a certain amount).
Too overpowered? Some of it might not make sense, but hey, Its hero hunters.