Burst DPS (Panzer and Dogface)
Dogface and Panzer’s burst DPS is too high. They can easily kill a hero by themselves when they have a full clip and all their skills up. Sometimes they can even kill 2 or 3. Panzer is especially bad since she is so front loaded with her damage. Within the first 10-20 seconds of a game she can have 1, 2, or even 3 equally powered heroes killed. Don’t believe me?:
20 seconds in and I had killed 3 near same level heroes with Panzer. That’s 600k DPS with her. That’s insane. This leads to several issues in the game. First, Panzer is great as a min/max character. Take her to 10* then put her with a bunch of 5-7* and watch her annhiliate opponents. It also means she can be the ONLY DPS in the Ifrit/Flatline meta and is what helps hold that team comp together. All you need is Panzer to make kills. Without her there wouldn’t be enough damage to kill anyone with so many healers and support on a team.
Dogface isn’t quite as bad. His DPS doesn’t spike until you are 10+ seconds into a match and his bronze and silver come up. When they do it’s the same issu4e with Panzer though. He can easily eliminate 1-2 targets, by himself. No other heroes even come close to this kind of stopping power. Dog at least has lower hp and takes awhile to ramp up, but Panzer comes front loaded and have great hp and armor for her burst potential.
This is ruining the game for a lot of people. New, or weaker players are getting prayed on by high level players who min/max and have unfair advantages. A lot has already been said about this, as well as ways to help fix it, so I won’t say anymore here.
This problem is two fold. On the one hand some heroes like Nightingale have much lower power despite being just as good, if not better than other heroes. Meanwhile heroes like Matador have a bloated power level and they suck. They aren’t worth the increased power they bring to the table at all. This makes matching even worse because a team with Nightingale and Ifrit will always be a few thousand lower than other teams.
The best option here would be to look at each hero individually and adjust their power level accordingly. Panzer and Dog are the best DPS? Make them a few thousand more points than equally ranked and stared heroes. Ifrit and Flatline also on the team with Panzer and Caine? Make each hero more costly depending on good they actually are and suddenly the super great meta doesn’t look so great when they are constantly facing teams 5k points above them, despite being the same star and rank with their heroes. As is though, a 60k meta team facing a bunch of random heroes equaling 60k will destroy them, simply because the heroes on the meta are better for the same power.
Panzer was by far the worst, and still is really strong. Ifrit was also pretty bad when initially released but HH has been quick to react and adjust him. All the same adding these heroes and allowing people to buy stars for them has created a pay to win formula in this game that was never originally there. Sure higher VIP players and spenders still had slight PVP advantages, but they didn’t have heroes that granted them super easy wins.
I am glad to see initial reports make Wesson look like he isn’t that powerful, so maybe HH has learned their lesson. I’m all for paying players having an advantage, but they should NOT be guaranteed wins just because they bought the hero of the month.
As well as the OP heroes, there also is an alarming number of heroes in the game that are flat out worthless in PVP. Heroes like Castellan, Beck, Bolt, Fletcher, and Ronin are some of the worse offenders, though there are a whole slew of others. I understand not every hero will be great or even top tier, but with 61 heroes in the game now more than 15% should be usable in competitive play. At least a third should be really competitive, and half should be at least somewhat useful in PVP.
The biggest issue right now is only Dog and Panzer are any good at PVP. Some other heroes like Odachi are decent, but most of them lack any sort of real damage or burst, and almost all have very low hp meaning they die almost instantly. Something needs to be done with AoE abilities because, atm, they are garbage and easily avoided. A perfect example of this is Maven.
Maven suffers from a number of issues. First off she has an AOE that barely does anything since most AI and players move out of it almost immediately after it lands. Her Hallucinate is also dodged fairly easy. Then you have the random nature (talked more about below) on her Miasma. It will hit a random target and who knows how useful it will be in any given match? Finally is her super low hp, making her easily targeted and killed by most heroes. Maven is actually incredible DPS in PVE, but when it comes to PVP she is garbage.
Random Skills and AI
Randomness is a competitive game’s worst enemy. I might play significantly better than my opponent, but if his Mandrake’s stun misses, Clyde’s Quickdraw doesn’t land, Surge’s lift doesn’t goes off, and my AI decides to try and all kill their own targets rather than focus at all, I probably just lost. On the other hand if the stars align and all my skills go off and my AI all focuses one target I can have them dead in mere seconds.
Why there are so many random skills what are so all or nothing is beyond me. In a game with competitive PVP and rewards based on rank, this should be addressed. A little bit of random nature can be good, but skills that are so all or nothing are just bad for the game and I believe a reason a lot of these heroes do not see as much use.