EVERY hero on how their abilities work from M to Z

M

Min- min is a support hero that constantly annoys enemies with her bronze depleting their mags, silencing them and disorienting them, it deals a decent amount of damage and her silver steals the progress of an enemy and gives it to an ally and her, it deals a medium amount of damage to, her gold makes her go invisible and regen hp and create a hologram of her, if the hologram is dead or runs out of time (20 seconds) she will be visible again, she can get invisible as long as she is gets above 50% health, her platinum creates a shield for the entire team if an enemy uses a skill, this only works once every enemy

Matador- matador is a perfect mix between tanking, shielding, healing and dealing damage, his bronze allows him to destroy cover and leach damage from an enemy, while his silver heals the entire team for a decent amount of hp, his gold allows him to shield allies while breaking cover and platinum allows his minigun to ignore armor whenever he crit hits an enemy, and he also gain a small crit bonus

Maven- with her bronze she deals a huge amount of damage in an area for a short times, when the area is gone she gains 100% of the damage she dealt, her silver silences and disorients enemies for a long time and when the effect is over deal damage to the opponent and nearby opponents, her platinum makes her elemental damage stronger

Mandrake- mandrake his bronze throws a tomahawk that staggers the enemy and deals a decent amount of damage, his silver allows him to go invisible and move incredibly fast, when he is invisible his first shot he fires does an insane amount of damage, his gold allows allies that go under 30 percent hp to become invisible and heal for a short amount of time, his platinum makes him deal a tiny amount of extra damage and stagger an enemy at full hp

Mauler- mauler his bronze deals a tiny amount of damage and disorients the enemy for 8 seconds and also takes away 25% of their hp, his silver deals a decent amount of damage and disorients for 10 seconds, if the enemy was already disoriented they get stunned instead, his gold allows him to disorient enemies whenever he makes a critical hit and deal a tiny extra damage, his platinum allows him to deal a tiny damage per second whenever an enemy is disoriented and gets hit by the gold again they will be stunned for 3 seconds

Moss- his bronze makes him damage himself a medium amount and give a very big amount of go to all allied heroes, his silver covers an area in a healing effect that does a very decent amount of healing per second, it lasts 12 seconds, his gold makes him able to have a 40% chance to reduce armor on an enemy for a small amount that can stack up to 10 times that lasts until the end of the mission, his platinum allows allied heroes to have a 5% crit chance and recover a small medium amount of hp whenever they land a crit, doesn’t trigger more than 1 time per second

N

Nightingale- her bronze heals an ally for a very decent amount of hp and they will get a decent amount of hp per second for 6 seconds, her silver marks an enemy and deals increased damage towards them and extra crit chance, her gold allows her to whenever she crit hits an enemy to boost her next shot to deal more damage and stun them for 3 seconds and her platinum allows her to heal teammates that are under 80% as long as they don’t take damage

O

Oro- his bronze covers a big area in the map and deals damage over time, his silver deals a big amount of damage to every opponent and deals minor damage to himself, with his gold every time he takes that damage he deals damage to an random opponent, for every percent of hp he misses he receives 1 percent less more damage, his platinum makes him do more damage and reload 33 percent faster if he gets below 65%

Oracle- her bronze let’s teammates charge their abilities 50% faster and gives a small amount of hp for every ally for every ally that uses an ability, her silver makes her bombard the opponent and for every time she hits someone the ability cools down by 10 percent, her gold allows her to regen a constant amount of hp for the rest of the game for every enemy killed by her silver and it disorients them and her platinum hits 3 enemies at the start of the game for a decent amount of damage and disorients them for 8 seconds

Odachi- his bronze allows him to deal a pretty decent amount of damage, if the enemy is below 50% hp they will be heal blocked and take a decent amount of damage per second for 8 seconds, his silver makes enemies that are inflicted take a pretty decent amount of damage per second when they are switching cover and move 60% slower, and whenever they are damaged by his gun they have a 15 percent chance to get stunned for 3 seconds, his gold makes him gain a medium amount of hp per second whenever he gets a killing blow and reduce damage by 10% for 4 seconds, his platinum makes him deal a pretty decent amount of extra damage on enemies below 50% hp

Operator- his bronze makes him able to heal an allied hero for a very big amount per second for 4 seconds, his silver let’s him throw a grenade that deals a small amount of damage to the target and has a 33 percent chance to stun the target and nearby enemies, if the targets were not stunned they are disoriented for 5 seconds, his gold allows him to heal a medium amount of go whenever he is below 50% hp, his platinum gives every allied hero a small hp boost

P

Pris- her bronze stuns the enemy for 3 seconds and at the end she deals a big amount of damage, if they are hit again they lose an extra 15 percent of their hp, her silver throws a grenade that deals tremendous amount of damage and stuns the target for 5 seconds, if they got hit by her bronze they will also be silenced for 18 seconds, her gold allows after enemies got hit by her bronze they will receive extra damage and they will reload and shoot 20 percent slower, her platinum if she doesn’t receive damage for 2 seconds she gets a big amount of extra damage and healing per second PS I have her maxed out

Phalanx- her bronze gives her a shield that reduces damage by 55 percent which lasts until the amount of hp on the shield runs out, her silver shoots a round that breaks all cover in its path and deals a decent amount of damage, her gold makes a shield for the entire team that decreasing all incoming damage by 40% which will refresh every wave, her platinum gives a small damage and hp boost as long as everyone is alive

Panzer- panzer her bronze shoots a blast that deals a large amount of damage and does additional damage when the opponent is at max health, it starts charged at 90 percent, her silver shoots a bullet at every opponent that deals a small amount of damage, her gold makes her gun stronger for every allied hero that is dead, and her plat makes her gun stronger at the first 20 seconds of the game

Purifier- his bronze is a grenade that explodes and deals damage to everyone that stands in the fire, his silver is a shot that decreases armor for 5 seconds, if you hit someone that stands in the bronze they take additional damage, his gold makes him able to do additional damage per second if he crit hits an enemy, if they stand in the fire they also get an additional damage per second, and his platinum allows him to have a 30 percent chance to deal a small amount of damage in a wide area whenever they are on fire

Phoenix- her bronze ataches to the enemy and deals an increasing amount of damage (doubles every time) and disorients them for as long as the stream is up that lasts 7 seconds, this deals minor damage to herself per second, her silver throws a grenade that deals a medium amount of damage and has a 80% chance to deals an additional damage per second and silences for 10 seconds, her gold gives her a shield when she dies, if its depleted she will die if it doesn’t she gets ressurected with 75% health, if she dies all enemies gain a small amount of damage per second, this only works once, her platinum cleanses negative effects when she gets critically hit, when she cleanses she gains a big amount of hp back

Prophet- his bronze let’s him charge a quick shot that deals a pretty big amount of damage, if his target got killed by it he gains invisibility for 20 seconds, his silver makes him charge up his rifle dealing a decent amount of extra damage and a big amount of extra damage for his bronze, he can stack this up to 6 times, when you use the bronze it depletes all of them, his gold allows him to mark targets and deal 10 percent more damage to them, when he crit hits them they gain extra damage, platinum makes him gain hp whenever he kills an enemy that laatst for 6 seconds, and when the silver is up and you kill someone the next kill will give you a charge of the silver

R

Razorback- his bronze ability gives him a big shield that lasts for 20 seconds, while the shield is up he will taunt and gain a big armor buff, if the shield is depleted before the 20 seconds he will reflect 60% of the absorbed damage to 3 of the nearest enemies, his silver shoots a net that deals a small amount of damage and roots the enemy target for 10 seconds, this target will take 15 percent more damage, his gold make him deal a small amount of damage and 25% of the damage they dealt if they critically hit razorback, this also disorients them for 5 seconds, and for the platinum whenever they atack him they have a 5% chance to lose a small amount of armor

Ryker- his bronze deals a decent amount of damage to 3 nearby opponents, his silver makes him launch a grenade that explodes on impact and deals a decent amount of damage, his gold allows him to disorient and deal extra damage to enemies out of cover and disorients them for 6 seconds, his platinum makes his gun a very big amount stronger and he gains an extra 15 percent crit chance

Richter- his bronze shoots a wave that damages every opponent in its path, dealing a very decent amount of damage and stuns for 3 seconds, his silver deals a decent amount of damage to 1 opponent and decreases their armor by a decent amount, his gold allows him to gain immunity to staggers and knockback and gives a bit of armor if he stands still for 8 seconds, and his platinum gives him a small armor boost and reduces incoming damage by 5 percent

Ronin- his bronze allows him to deal a medium damage to all opponents close to the target, whenever he kills someone with this the next time he uses it it deals 4 x its damage, his silver creates a decent shield for 9 seconds that reflects 125% of the damage received onto his target, his gold makes him gain charges of bide time, he has a 50% chance to gain one whenever an ally uses an ability, every charge will makes his bronze do a bit more damage, his platinum gives a medium health boost whenever an allied hero has less max hp than him, for every hero he gains a medium bit of extra atack damage

S

Surge- his bronze allows him to deal a tiny bit of impact damage and a medium amount of damage per second to the target and it roots them for as long as you don’t use it on someone else, any enemy that walks nearby walks 60 percent slower, his silver has a 75 percent chance to lift an enemy inter area for 10 seconds and deals a decent amount of impact damage, gold deals a medium amount of extra damage per second to enemies lifted by the silver, his plat allows the team to regen a small amount of hp per second and get a 15 percent faster reload speed and movement speed

Steele- his bronze increases his mag with 76 bullets (to 100) and deals a tiny bit of extra damage, and boosts fire rate by 50 percent, laatst until the mag is empty, his silver allows him to stagger all enemies in the area and take a medium amount of damage per second, these enemies are also silenced, his gold allows him to get a shield whenever he is undamaged for 6 second, its a very decent shield and gets refreshed if not damaged for 10 seconds, his plat gives him a medium amount more crit damage and a 6 percent chance to inflict an enemy with his plat which reduces their damage by 5 percent up to 10 charges

Salvatore- his bronze allows him to shoot grenades that explode shortly after impact, dealing a decent amount of damage per grenade, his silver silences enemies for 10 second and deals a medium amount of extra damage per second, the gold Gives whenever he atacks an enemy they gain a small amount of additional damage and increase all elemental atack by 30% for 6 seconds, the platinum makes all allies hero’s gain a small amount of biochem damage per second and ignores a tiny bit of armor

Siren- her bronze makes her deal a pretty tiny amount of damaged every second to every opponent for 4 second, enemies have a 40 percent chance to get siren song effect, her silver makes her shoot a blast that deals a very decent amount of damage, and if the enemy has the negative effect from the bronze you can instantly use it again, for her gold whenever the siren song effect expires they gain drop it then the silver will recharge for 50% for every drop it, when drop it activates it deals a tiny amount of damage and silences for 12 seconds, her platinum allows her to deal an extra very big amount of damage whenever she uses either the bronze or silver

Shank- his bronze makes him deal a medium amount of damage and stun the target for 4 seconds, his silver makes him have a 35 percent chance for each target to be stunned for 4 seconds, if he stunned 3 or more opponents he gain a medium amount of health, his gold makes him recover a big amount of hp and get a 100% cooldown charge on all abilities whenever an ally dies, if shiv is in the team she gets this buff to, his platinum allows him to receive a decent amount of hp and gain an extra very big amount of healing per second for 6 seconds, shivs also get this

Shivs- her bronze allows her to deal a tiny bit of damage and gain a tiny bit of damage per second for the rest of the game, her silver makes her deal a tiny amount of damage to but whenever you use it on someone with the bronze, it deals a bigger extra amount of damage per second and disorients for 10 seconds, her gold makes her gun reload 50 percent faster and deal almost double damage whenever she kills an opponent, her platinum gives her a big damage buff which shank also gets whenever he is in the game, counts for the gold to

Savage- his bronze allows him to have shoot all enemies in front of him with a 40% chance every second to hit them for a decent amount of damage, if his silver is on it constantly staggers enemies, his silver makes him able to make enemies 60 slower whenever they get hit, this counts for the bronze to if its active, this lasts for 8 seconds, and the ability lasts for 12 seconds, if an enemy with the silver dies he will gain a decent amount of hp for 15 seconds and all allies will regain a small amount of hp, his gold makes him able to have a 15% chance to still hit a shot when he misses that deals a bit more than his base damage, his platinum makes him get a bit more critical damage and 2 percent crit chance for every shot he misses, if he hits a crit all the bonus is lost

Sapphyr- her bronze makes her deal a pretty decent amount of damage and heal blocks for 12 seconds, her silver makes her invisible for 16 seconds and when she is invisible her bronze charges 125% faster and half the amount of extra damage, her gold makes her get a big extra crit damage and a 5% crit chance whenever she is invisible, her platinum makes her have a 6% chance to heal block for 8 seconds and deal a tiny bit of extra damage

Sentry- his bronze makes him charge up a shot that deals a very big amount of damage, his silver makes him invisible for 6 seconds and recover a very big amount of hp per second, his gold makes his gun have a 65% chance to stagger an enemy and deal a tiny bit of extra damage, his platinum makes him have a 5% extra crit chance and deal a bit of extra crit damage

Scum- his bronze makes him put an area around the targets that deals a bit of damage to the targets and there’s a 25% chance that the target creates a poison cloud that drop there dealing almost double the damage in a small area, his silver makes a cloud around the target that deals a bit of damage to every opponent in the area, his gold makes him able to heal a tiny amount per second as long as an enemy has either the bronze or silver on them, if they die he recovers a decent amount of health, his platinum makes him constantly recover a tiny amount of hp per second as long as he doesn’t get damaged, also whenever a wave is done his bronze and silver recover 25% of their cooldown

Serial- his bronze makes him immune to damage for 1 second which increases by 1 with every 10 levels, when it expires it deals 75 of the absorbed damage onto a random enemy, his silver makes him reload his gun with 30 extra rounds and 60% fire rate and increases his damage by a decent amount, whenever he reloads the buff is gone, his gold makes him deal a big amount of extra crit damage and whenever he crit hits someone they gain a charge of opressive fire, every charge reduces fire rate and reload speed by 15% to a maximum of 5, his plat makes him deal an enormous amount of damage to the enemy that killed him, if they didn’t die they get stunned for 10 seconds

Striker- her bronze let’s her spawn a drone that has a pretty devent amount of health and deals a pretty decent amount of damage per shot, it shoots 3 bullets and then reloads, when it reloads its visible, for the rest of the time it’s invisible, her silver is a drone that creates a shield for a random teammate that lasts 10 second before going to another, its shield is really big, the silver has 50% more go than the bronze, she can have a max of 3 drones and you decide which ones, her gold makes her drones fly towards and enemy when she dies dealing a very big amount of damage every drone, her platinum makes her and the drones gain a small damage buff and a medium health buff for every drone

V

Vanguard- his bronze makes him able to create a absolutely humongous shield for 20 second for the lowest allied hero, his silver makes him gain a very big amount of armor and reduces incoming damage by 25% for 12 seconds, his gold makes him gain and also enormous shield at the start of the mission, his platinum makes him get a decent amount of extra health and his bronze charges 35% faster for every allied hero that alive

X

Xianjiu, his bronze let’s him create a clone that deals a small amount of damage and has a m decent amount of hp, he can spawn in 4 of them, his silver damages his clones but will give him a decent weapon buff and health buff for 10 seconds, his gold makes him gain a decent amount of crit damage and 5% crit chance for every bronze on the field, his platinum creates a medium damage buff for every ally when he kills a bronze with his silver, this can stack 10 times

Y

Yanglong- his bronze makes him shoot a mortar that deals a very decent amount of damage and penetrates shields, it also destroys cover, his silver makes him able to repair 50% of his cover, gain a bit of extra armor and reduce damage by 18%, stacks up to 5 times until 80%, plus when he already has one charge the next charge will make him regain a big amount of hp, his gold allows his gun to penetrate a bit of armor and deal 50% of its damage through a shield, his platinum makes him get a bit of armor if he is below 50% hp and whenever he is in cover for more than 3 seconds he regens a medium amount of hp per second

Yeager- his bronze allows him to create a pretty decent shield, whenever he has this shield he walks 30% faster and recovers cooldown 50% faster, this lasts 15 seconds, his silver makes his gun a medium amount stronger and shoot a continuous beam, this lasts 15 seconds, his gold makes his shield explode when destroyed damaging 3 opponents for a decent amount of damage and has a 30% chance for each target to get staggered, his plat makes his gun a little bit stronger every time he activates his bronze, when his bronze is not active the charges slowly deplete, he can have a maximum of 10

4

4-cep- his bronze allows him to root an opponent and deal a medium amount of damage per second and slightly reduce their armor for 5 seconds, his silver makes him throw a scalpel that deals very low damage but heal blocks for 15 second, if the targeted enemy was already healblocked they take an additional bit of extra damage per second, his gold makes him able to revive himself after 5 second but will leach 15 percent of all allies hp, when he gets revived he gains a decent weapon buff for 5 second, his plat makes his gun a lot stronger and reduces all incoming damage except the head by 25%

Well guys, this was all of the heroes explained in the easiest way possible, if you guys want an in depth guide to any hero you should pm me on the forums, I did this only because I love our community and want to help people out and help them understand heroes that they don’t use, thank you :slight_smile:

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Looks great! You might want to call this one “EVERY hero on how their abilities work from M to Z”, just to establish continuity between the two posts.