In bounty events, we can generally depict how much players contribute to the event by checking the damage that players have dealt overall. However it’s not very accurate; you could bring down the health of a bounty down to 1 and it wouldn’t benefit the Alliance unless if it was finished off before it escapes. However, this still raises your total damage count. What if in addition to tracking total damage, we track total bounty coins contributed per player?
For example, a bounty will drop 100 bounty coins if fully defeated. If someone finishes that bounty, they receive 100 bounty coins to their name as their ‘contribution’. If they did 75% of the bounty’s health and a second player finished the remaining 25%, the first player would receive 75% of the total coins from the bounty (in this scenario 75 coins out of 100), and the second player would receive the other 25% (25 coins). If the bounty was partially hit by a player but never finished, their bounty coin ‘contribution’ would not increase until said bounty was defeated.
This system would be quite handy to monitor player performance during bounty. You would be able to monitor if their damage is proportional to what they are contributing, and easily identify the ones that are simply trying to bring in damage over finishing bounties. I hope this idea hasn’t been brought up before, and I apologise if it has in advance.