Castellian is broken

Okey. First you buff his shield skill. And this turn him in broken character. Shield is too strong and don’t have any timers. This is ridiculous. Endless 1 million shield.

Now you add for him second turret. With endless broken shield from first skill and shield system wheh full health turret give to Castellian extra shields he became almost unbeatable. Especially when your team have many energy heroes.

How about add timer to shield from first skill? How about remove rockets and extra shields for Castellian if player decide put second turret? This will be fair and pretty balance. Or you have one turret anf few nice extra bonus or you have two turret with more damage but without extra bonus.


What about if castellan can only build one thing at a time? Like only one super turret, or one strong shield, but not both
Or castellan can build unlimited turrets but no rockets

I have never had a problem with castellian, infact I’d say he is easier to beat now as the AI goes for 2 turrets instead of 1 so no rockets. The simple solution is just use ronin or kuno and bam the castle has fallen :joy:


Right, my 9stars 5strip Cast got killed quite often, lol.

I don’t have any problems with something = No one have problems with something. It’s a brilliant logic, lol.

You completely forgot about minmaxers.

I create this post after see how many people in my language cluster have problems with him. Btw, Ronin and Kuno have problems with Castellian too. Castellian with rocket turrets easy beat whole team. If him support Halo and another shielder things became more worser.

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You never mentioned min makers? We are talking about castellian alone as a hero for pvp. You can claim any hero is broken in the light of minmaxing, as I just explained as well the ai goes for 2 turrets unless controlled so rockets are less of a threat now, you have to be strategic with who you use to beat him. High dps heros never have a problem with him, he is tanky so leave him for last and take out the enemy dps first. No team is unbeatable you just have to adjust your strategy before the game starts


I have to disagree. Especially with Ronin. Just shoot his turret until it focuses on you and then use Ronins shield, his turrets work against him. I run a suicide team, no healers outside of flat and never had a problem, I usually kill him last. If you are using a heavy heal and shield team then yes it would be an issue but that’s the give and take. Panzer mows him down np, Dog and Kuno also. Even odachi will kill him quick once you get him past 50%. JMO from what I’ve seen anyway.

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I don’t think any characters are broken per se. It’s only broken when there’s a min-maxer to the extreme, ie., 10 star 5 bar with a team of shielder and healer. To date, I have yet to see a good recommendation to minimize this short of people just playing the draft pvp.

Yeah his Gold becomes broken when he has two turrets out and almost definitely one of them will be at full health to grant him endless armor.

His Gold was already broken before, activating endlessly every few seconds (the vague skill description fails to say this), to make him nigh untouchable especially with a second shielder to rotate with his and the support’s shield, until the turret is taken care, of but at least there was only one turret to destroy to disrupt it and he couldn’t charge while having it out.

@Gale Since when did having 2 turrets out affect anything? Rockets are not dependent on that…

Actually, when you release the first turret and it starts firing rockets and then releasing the second, it refreshes for some reason? Is it just me or is this how the turrets work now?

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Whenever using 2 turrets rockets seem to either never start or take forever, of which 20/30 seconds and the match is over so pointless unless you can keep his sentry alive with him.

Stuns work on turrets too :stuck_out_tongue: and why is no one talking about taunts?


I just used Castellan against a Ronin Sandbag earlier. Made a comeback from 1 vs 3, thanks to his turrets and shield.Howerver, I don’t think he’s broken, since he needs more time to setup compared to other heroes, so I guess the trick is to kill him before he finishes setting up, or say byebye to your pvp hearts.
Disclaimer: i failed to get a screenshot of that game. Plus it was in the faction fight, so it might not always apply

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In the current pvp matchup none of this would be an issue if some of the hero’s reload time didn’t take a week. His shield could be removed fairly easily if you could shoot at it. For example Dogface, it takes him soooooo long to reload now and you can’t get his skills activated before Castellan has already activated his shield and at least one turret. If you face mauler, he’s already thrown both his bronze and silver skills before dog reloads and even activates one of his skills.