Timers were changed again without notice before recharge rates for heroes were implemented.
Why not make each section of a bounty of 3 into one scene with a short timer so we can do constant damage instead of running to another environment. So we don’t flow thru bonus heroes so fast without anything to show for it. This ruins the special event we gear up for.
Why wasn’t this drafted first before changes are implemented in a live environment where rewards are at stake?
Why are the same rewards stretched to higher levels of bounty and lower rewards for the grind we already go thru instead of new higher rewards to achieve to make it worth it for my teammates to want to continue their support?
Because of PvP issues- This really ruins the event we have left to gear up for.
Update: since this post was created the developers have adjusted the timers for bonus heroes meaning the recharge rates have been adjusted/ improved.