I really liked that HHG finally tried to address the armor issue for high RoF (rate of fire) heroes. Before October II Update, high RoF heroes could lose over 60% of their damage to even moderate amounts of enemy armor.
Unfortunately they appear to have just flatly nerfed armor instead of rebalancing it so that it’s less punishing on high RoF and more punishing on low RoF.
Before the update someone like my Mauler would lose ~60% of their damage to someone with 3k armor. Meanwhile a low RoF hero like Nightingale would lose ~10% of their damage to a 3k armor hero.
Now I’ve been testing the new mechanics, as of today my Mauler will lose ~35% of their damage to a 3k armor hero (Heimlock), while my Moss lost 0% of their damage to the same target.
This has continued to perpetuate the dominance of low RoF heroes and has had the effect of making tanks even less desirable than ever. What’s the point of tank heroes when their armor literally has no effect against many top-tier heroes?
It’s kinda nuts that HHG continues to be so sloppy on this issue. Even a high complex armor algorithm wouldn’t take more than an hour to properly tweak, but until this gets fixed armor will be borderline useless.