Since the armor system was changed in August, it’s become obvious that the armor system is downright broken.
Armor reduction isn’t 100% flat, but it’s VERY flat. I pointed this out to [HHG]Omnipotent over a month ago and he responded that they “are aware of the discrepancy between high ROF (rate of fire) heroes and the damage they deal.”
I thought at the time that this meant HHG would get around to fixing it but since the September update introduced more bugs than it did fixes, I’m really worried that this is never going to be addressed.
The TL;DR is that high ROF heroes are borderline garbage in the current PVP meta because armor will reduce their damage by 65%+, meanwhile low ROF heroes will only lose 10-20% of their damage to armor. It was especially apparent this weekend where my 10-star Matador (2k damage per bullet) was only hitting an enemy 8-star Nightingale for 670 damage per bullet but my Nightingale (27.7k damage per bullet) would hit the same 8-star Nightingale for 25k.
It just seems like a bad joke that huge armored tanks will lose 1v1 to squishy healers because the healers 2k armor is more effective against a heavy machine gun than the tank’s 4k armor is against the healer’s rifle. The outcome of this system is felt throughout the PVP meta, many “bad” DPS heroes would be pretty decent if they didn’t shoot marshmellows because of the armor system.