Hey everybody, this is my first post.
I’ve had this idea in my head for months now. What if whole alliances could go through a matchmaking system? This system would only put forth alliances with the same amount of members though, like one with 25 members against another with 25. Now, some alliances have inactive members, so commanders could bench those members (and maybe be able to give this power to trustworthy officers?) Once they’re pinned together, a member from one alliance battles only 1 member from the other via 5v5 teams, and the winning alliance could be determined by something like, total number of heroes killed from the entire alliance, or the total number of match wins? This could last for 24-48 hours (which should be enough for everyone to play their match), and at the end, there could be milestone rewards for the amount of total match wins, or total # of heroes killed, kinda like with the already existing bounty event. And yeah, that’s pretty much it
I’m sorry if somebody had a similar idea. This one’s kinda flawed, and it’s far from perfect, so feel free to share feedback. Maybe hotheadgames will even implement it into their next update