I made a comment in role warfare that explains the need for it, but it’s an idea of it’s own, so it should go here.
We need an effective, reliable counter for the extreme burst damage heroes, dogface and panzer. At present, PvP is a drag because these 2 heroes are the only competitive heroes for doing damage.
My proposed fix is a skill that directly prevents extremely high damage rates by responding to some threshold damage by putting up a shield - either an impenetrable shield or one that also enhances defense - for a limited time, which can be quite brief, but must exceed dogface and panzer fire rates.
In order to be an effective counter, a hero with this skill must share the benefit with the entire team somehow. One way is to make it a passive that affects everyone like mandrake’s survival instinct. It could also be a manually activated skill that targets all allies, raising a powerful but short-lived shield. Finally, it could affect only the hero that uses it, but only if that hero can also revive fallen allies. Otherwise, while you couldn’t end a match with burst damage, you would easily take a 5 to 1 advantage, which is pretty much as good as ending the match.
This could be rolled out on a new hero, or it can be given to a hero like baron that doesn’t have any real use currently.