His Bronze is blindingly flashy and gives an unfair disadvantage to hitting him back since u can hardly see him, or his head for the matter. If this was intended then it should be treated as a status and the skill damage should be dropped. For a char that NEEDS headshot to do any meaningful damage to, this is too unbalanced especially when it’s not a skill feature (meaning damage numbers were not calibrated accordingly if it were a full status effect for balancing). And it’s not like the guy is already a backliner TANK with loads of nice covers and a revive as well.
Also when I get hit by his Bronze, I flinch non-stop (the kind you get when your cover breaks or you take first damage of the match).
That means I eat his full damage like a sitting duck without being able to shoot back or activate any ability. And if the continuous flinch was intended, then…don’t even bother putting it in the skill description, just scrap the character and fire the design team because that’s just outright broken.